Given the opportunity to pick their media for the Open Medium component of the Quaranteens Time Capsule project, new media students went for music, machinima, a game meant to be played over Zoom, illustration and interactive fiction.
Power’s Four
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Welcome, players, to an intriguing game. This is a competitive dueling game that can be played with teams or one on one. Game is recommended for 8-♾, although age does not matter.
Story
You are cyborg gladiators in a distant future. You are on the planet Cardium and have been forced to battle by aliens. You can survive on your own or help other cyborgs and defeat teams and win the team championship.
Overview
Teams are made up evenly of players. This game can be a long one, but can be shortened (explained later in rules) The game is played with Uno cards and each player chooses a character to play as. The last team standing wins.
Set up
The teams each get one stack of Uno cards, splitting them amongst the players. The cards are face down until drawn, placed in front of the player and flipped face up.
Playing the game
A game is over when all members of a team are dead or cannot give health to any fellow teammates. The game begins with a player volunteering to fight a duel. An opposing player volunteers to fight that player. After a duel is over it's called break time. After break time another duel will begin.
Cards
Four main cards are used in the game; red, yellow, green and blue cards. Any extra, including Wild and custom rule cards are to be excluded and taken out of the deck. The red card stands for attack, yellow stands for shield, green for performance and blue for stance.
Duels and how to play them
After two players from opposing teams have volunteered for a duel and have their decks, the duel will begin. The duel begins with the two players drawing their cards (cards are explained above). When you have drawn your four cards you will reveal them to your enemy. You will: attack, defend, do nothing, or the first two together. The first two together happens quite often. All card numbers matter except for Performance. Performance matters in how many of the Performance Cards you draw. An example of how a duel will happen is if you draw an Attack Card with a 2 on it you will deal two damage to the other player. Same for Shield Cards or Stance Cards. Shield Cards protect you from an oncoming attack. Shield Cards can be defeated two ways. The first way is if the Stance Card from the opponent is equal or much more than your Shield Card. The second way is if the Attack Card is much more than the Shield Card and still leaves Damage to be done to the player. Performance Cards help Attack Cards do more Damage. For example, if you draw 2 Performance Cards you deal twice the damage to another player from your Attack Card. Stance Cards can only defeat Shield Cards and do nothing else.
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Teams
The game can be played with teams of up to four players or a 1v1. More players can be added but the amount of cards will need to be increased.
One on one
Player versus player games are quite simple. Both players draw and place their cards in front of the other. The amount of numbers from attack cards increases the damage.
How to shorten the game
There are two ways you can shorten a game. Number one: you can lower the health of everyone from 60 hp to 30 hp. This means you also have to change the damage of the Ultimate Attack from 20 AT to 10 At. Number two: You can limit the amount of turns. For example, after two people draw their cards and use their cards is one turn. Suggested limit is 6 turns.
Aftermath of a duel
The aftermath of a duel should be one of the three; a player is dead, a player has lost, or a tie. If a player has lost they can continue to play the game; however, they do not recover health.
Break time
Break Time starts after a duel has occurred. In this time players can vote on who is going to fight in the next duel. In this time players can give teammates health by taking an amount of health from themselves and giving it to a teammate. The max amount for this is 30 Health and if you are playing 30 Health each then the max is 15 Health.
Special moves
When you get one of each of these cards: Attack, Stance, Performance, and Shield, in one draw that is called a Power Four. when you get this awesome deck you take your deck and slam it on the table and say “POWERS FOUR.” When this happens any oncoming attacks do not count and you do 20 Attack. If you are playing 30 Health each Power Four does not do any damage. If both players have Power Four then the first one to say “POWERS FOUR” and slam their cards is the winner in the race. If you are playing with traditional cards then Clubs, Diamonds, Hearts, and Spades make up a Power Four. Power Fours can be cancelled if all cards are Skip cards.
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Additional cards
Traditional cards
Clubs=attack
Diamonds=stance
Hearts=shield
Spades=performance
Jacks=cancelled card
Ace=5 for any suit except for performance
Powers 4Zoom GameRobert Gonzales, Silvana HernandezAge: 13