Welcome to the HIVE!

You, new recruit/graduating 8th grader/temporary Stories Seldom Told student, have joined the HIVE. But what, you ask between Hot Pocket bites, is the HIVE?

It is not a hive mind, but we do collaborate. It stands for the Home for Innovation and Video Ecology, but we do more than video games. It is the newest SAY Sí studio, but we have veteran instructors and students here.

First some housekeeping:

  1. New students, make a Trello account (if you don't have one) and join HIVE MAIN BORD. The link automatically invites you to the correct board.
  2. Here's a helpful video about Trello.
  3. Everyone old and new please update your SAY Sí Student Profile Info.

Here are things to strive for to stay alive in the HIVE:

  1. We are the NEW MEDIA studio. That means multimedia, transmedia, and interactive media. Start thinking about ways to mix and match different kinds of art and technology and think about how audiences interact with them.
  2. Don’t be afraid of COMPUTERS. You will learn new software, you will learn to code, but we will get you there slowly and you will, we promise, like it!
  3. Be ready to COLLABORATE. We often do group projects here, and the HIVE is a tightly-knit place. Be excited to create incredible things you couldn’t otherwise do by yourself.
  4. Be ORGANIZED. Be ready to learn Trello (task management site) and SourceTree (code management). Save your files in the right place. Make backups. Set tasks and follow deadlines. These are skills that will help you get any kind of art done!

HIVE fun! I mean have fun. HAVE fun.


Attention WAM HIVE students. As shared in class please install the Minetest program if you have not already done so.

If any trouble or assistance is needed or join us on Zoom next Thursday for HIVE Studio hours: (Thursday 6–9pm — or just send an email and we can schedule a time ( Thanks and looking forward to you joining us in minetest!

PICO8 Wanderer Alterations

The following notes refer to LITE HROZGO template and will allow you to move your character off screen and load the next map over.

Find a line that looks like this (prolly line 5 on tab 0):

actors = {}

paste this underneath it:

mapx = 0
mapy = 0

Find a line that looks like this (prolly on line 131 on tab 0):

spr(sprite, a.x*8-4, a.y*8-4, 1, 1, a.left)

Replace it with this:

spr(sprite,(a.x-mapx)*8-4, (a.y-mapy)*8-4, 1, 1, a.left)

Find a line that looks like this (prolly on line 141 on tab 0):

return ani[flr((t % (#ani * fr)) / fr)+1]
end -- func ani_helpr

paste this underneath it:

function mapswitch(x,y)

  mapx += x
  mapy += y

end --func mapswitch

Find some lines that look like this (prolly on line 26 on tab 2)

 if hrozgo.x > 16.3 then hrozgo.x = -0.3 end
 if hrozgo.y > 16.3 then hrozgo.y = -0.3 end
 if hrozgo.x < -0.3 then hrozgo.x = 16.3 end
 if hrozgo.y < -0.3 then hrozgo.y = 16.3 en

replace them with this:

 if hrozgo.x - mapx > 16.3 then mapswitch(16,0)  end
 if hrozgo.y - mapy > 16.3 then mapswitch(0,16)  end
 if hrozgo.x - mapx < -0.3 then mapswitch(-16,0) end
 if hrozgo.y - mapy < -0.3 then mapswitch(0,-16) end

Find the line that looks like this (prolly on line 9 on tab 3)


replace it with this:

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